WEKO3
アイテム
行進指揮のための教育訓練支援システムの試作
https://doi.org/10.15053/0000000091
https://doi.org/10.15053/0000000091b4e6a1d8-1eb7-4f47-833c-2c0006861367
名前 / ファイル | ライセンス | アクション |
---|---|---|
![]() |
|
Item type | 紀要論文 / Departmental Bulletin Paper(1) | |||||
---|---|---|---|---|---|---|
公開日 | 2023-04-05 | |||||
タイトル | ||||||
タイトル | 行進指揮のための教育訓練支援システムの試作 | |||||
言語 | ja | |||||
タイトル | ||||||
タイトル | A Prototype of Educational Training Support System for Parade Command | |||||
言語 | en | |||||
言語 | ||||||
言語 | jpn | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | multi-agent simulation | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | e-learning | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | blended-learning | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | serious games | |||||
資源タイプ | ||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||
資源タイプ | departmental bulletin paper | |||||
ID登録 | ||||||
ID登録 | 10.15053/0000000091 | |||||
ID登録タイプ | JaLC | |||||
著者 |
飯干, 風生
× 飯干, 風生× 加賀谷, 凌也× 岩永, 佐織× IIHOSHI, Ryoya× KAGATANI, Ryoya |
|||||
抄録 | ||||||
内容記述タイプ | Abstract | |||||
内容記述 | Abstract A sophisticated parade shows how trained and strong they are. However, the parade is quite difficult because it is necessary to perfectly match the movements of the members. Each member has different height, physique, rhythm, etc., so training is necessary for the parade. In addition, there is only one commander who takes command in parade training, and opportunities for training as a commander are limited. On the other hand, serious games originating from e-learning have been attracting attention in recent years. It is a learning environment that applies digital games to school education and vocational training, and makes use of their superior characteristics for purposes other than play. The effect of blended learning, which utilizes the strengths of e-learning and compensates for the weaknesses of face-to-face learning, has been reported. For the purpose, we used multi-agent simulation (MAS) to prototype a parade educational training support system as a commander-focused serious game. MAS is a simulation in which multiple agents operate according to their own rules while interacting with each other, which is expected to create realistic serious games. |
|||||
書誌情報 |
海上保安大学校研究報告, 理工学系 en : Report of Japan Coast Guard Academy Part 2 (The Science and Engineering Section) 巻 65, 号 1-2, p. 13-24, 発行日 2023-03-30 |
|||||
出版者 | ||||||
出版者 | 海上保安大学校 | |||||
ISSN | ||||||
収録物識別子タイプ | ISSN | |||||
収録物識別子 | 0287-2951 | |||||
DOI | ||||||
関連タイプ | isIdenticalTo | |||||
識別子タイプ | DOI | |||||
関連識別子 | 10.15053/2022.21.02 | |||||
著者版フラグ | ||||||
出版タイプ | VoR | |||||
出版タイプResource | http://purl.org/coar/version/c_970fb48d4fbd8a85 |