{"created":"2023-07-25T10:37:43.088013+00:00","id":91,"links":{},"metadata":{"_buckets":{"deposit":"d2186688-f006-45bc-90bd-3157b5aef883"},"_deposit":{"created_by":5,"id":"91","owners":[5],"pid":{"revision_id":0,"type":"depid","value":"91"},"status":"published"},"_oai":{"id":"oai:jcga.repo.nii.ac.jp:00000091","sets":["1:9:30"]},"author_link":["182","183","119","174","184"],"control_number":"91","item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2023-03-30","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1-2","bibliographicPageEnd":"24","bibliographicPageStart":"13","bibliographicVolumeNumber":"65","bibliographic_titles":[{"bibliographic_title":"海上保安大学校研究報告, 理工学系"},{"bibliographic_title":"Report of Japan Coast Guard Academy Part 2 (The Science and Engineering Section)","bibliographic_titleLang":"en"}]}]},"item_10002_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"Abstract\nA sophisticated parade shows how trained and strong they are. However, the parade is\nquite difficult because it is necessary to perfectly match the movements of the members. Each member has different height, physique, rhythm, etc., so training is necessary for the parade.\nIn addition, there is only one commander who takes command in parade training, and\nopportunities for training as a commander are limited. On the other hand, serious games\noriginating from e-learning have been attracting attention in recent years. It is a learning\nenvironment that applies digital games to school education and vocational training, and\nmakes use of their superior characteristics for purposes other than play. The effect of blended learning, which utilizes the strengths of e-learning and compensates for the weaknesses of face-to-face learning, has been reported. For the purpose, we used multi-agent simulation (MAS) to prototype a parade educational training support system as a commander-focused serious game. MAS is a simulation in which multiple agents operate according to their own rules while interacting with each other, which is expected to create realistic serious games.","subitem_description_type":"Abstract"}]},"item_10002_identifier_registration":{"attribute_name":"ID登録","attribute_value_mlt":[{"subitem_identifier_reg_text":"10.15053/0000000091","subitem_identifier_reg_type":"JaLC"}]},"item_10002_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"海上保安大学校"}]},"item_10002_relation_14":{"attribute_name":"DOI","attribute_value_mlt":[{"subitem_relation_type":"isIdenticalTo","subitem_relation_type_id":{"subitem_relation_type_id_text":"10.15053/2022.21.02","subitem_relation_type_select":"DOI"}}]},"item_10002_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"0287-2951","subitem_source_identifier_type":"ISSN"}]},"item_10002_version_type_20":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"飯干, 風生"},{"creatorName":"イイホシ, フウキ","creatorNameLang":"ja-Kana"}],"nameIdentifiers":[{"nameIdentifier":"182","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"加賀谷, 凌也"},{"creatorName":"カガタニ, リョウヤ","creatorNameLang":"ja-Kana"}],"nameIdentifiers":[{"nameIdentifier":"183","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"岩永, 佐織"},{"creatorName":"イワナガ, サオリ","creatorNameLang":"ja-Kana"},{"creatorName":"IWANAGA, Saori","creatorNameLang":"en"}],"nameIdentifiers":[{"nameIdentifier":"119","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"IIHOSHI, Ryoya","creatorNameLang":"en"}],"nameIdentifiers":[{"nameIdentifier":"174","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"KAGATANI, Ryoya","creatorNameLang":"en"}],"nameIdentifiers":[{"nameIdentifier":"184","nameIdentifierScheme":"WEKO"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2023-04-05"}],"displaytype":"detail","filename":"2_65-1-88-02_Iihoshi.pdf","filesize":[{"value":"1.6 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"行進指揮のための教育訓練支援システムの試作","url":"https://jcga.repo.nii.ac.jp/record/91/files/2_65-1-88-02_Iihoshi.pdf"},"version_id":"caccb558-65c9-48ec-b608-da7fdc7fe02b"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"multi-agent simulation","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"e-learning","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"blended-learning","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"serious games","subitem_subject_language":"en","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"行進指揮のための教育訓練支援システムの試作","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"行進指揮のための教育訓練支援システムの試作","subitem_title_language":"ja"},{"subitem_title":"A Prototype of Educational Training Support System for Parade Command","subitem_title_language":"en"}]},"item_type_id":"10002","owner":"5","path":["30"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-04-05"},"publish_date":"2023-04-05","publish_status":"0","recid":"91","relation_version_is_last":true,"title":["行進指揮のための教育訓練支援システムの試作"],"weko_creator_id":"5","weko_shared_id":-1},"updated":"2023-10-03T22:29:42.502907+00:00"}