@article{oai:jcga.repo.nii.ac.jp:00000091, author = {飯干, 風生 and 加賀谷, 凌也 and 岩永, 佐織 and IWANAGA, Saori and IIHOSHI, Ryoya and KAGATANI, Ryoya}, issue = {1-2}, journal = {海上保安大学校研究報告, 理工学系, Report of Japan Coast Guard Academy Part 2 (The Science and Engineering Section)}, month = {Mar}, note = {Abstract A sophisticated parade shows how trained and strong they are. However, the parade is quite difficult because it is necessary to perfectly match the movements of the members. Each member has different height, physique, rhythm, etc., so training is necessary for the parade. In addition, there is only one commander who takes command in parade training, and opportunities for training as a commander are limited. On the other hand, serious games originating from e-learning have been attracting attention in recent years. It is a learning environment that applies digital games to school education and vocational training, and makes use of their superior characteristics for purposes other than play. The effect of blended learning, which utilizes the strengths of e-learning and compensates for the weaknesses of face-to-face learning, has been reported. For the purpose, we used multi-agent simulation (MAS) to prototype a parade educational training support system as a commander-focused serious game. MAS is a simulation in which multiple agents operate according to their own rules while interacting with each other, which is expected to create realistic serious games.}, pages = {13--24}, title = {行進指揮のための教育訓練支援システムの試作}, volume = {65}, year = {2023}, yomi = {イイホシ, フウキ and カガタニ, リョウヤ and イワナガ, サオリ} }